The format was reverse-engineered by the FFmpeg project and Bink decoding is supported by the open-source libavcodec library. ![]() It has been primarily used for full-motion video sequences in video games, and has been used in games for Windows, Mac OS and all sixth-generation game consoles ( Dreamcast, GameCube, PlayStation 2 and Xbox) and all major seventh-generation gaming platforms ( Nintendo DS, PlayStation 3, PlayStation Portable, Wii and Xbox 360). ![]() The codec places emphasis on lower decoding requirements over other video codecs with specific optimizations for the different computer game consoles it supports. It is a hybrid block-transform and wavelet codec using 16 different encoding techniques. It is bundled as part of the Epic Video Tools along with Epic Game Tools' previous video codec, Smacker video. ![]() The format includes its own proprietary video and audio compression algorithms ( video and audio codecs) supporting resolutions from 320×240 up to high definition video.
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